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Reem Fairchild
Minmatar Republic University
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Posted - 2007.10.29 07:10:00 -
[1]
He is nearly immune to missiles while going at that speed (the painters don't help in this case, but they would help for turrets). At the same time, his guns can't really hit anything either while going at that speed.
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Reem Fairchild
Minmatar Republic University
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Posted - 2007.10.29 07:31:00 -
[2]
Originally by: Sheriff Jones No matter how much you hate "nerf threads" , whatnot, it is a tad ludicrous that a cruiser, heavy cruiser none the less, is going faster then an interceptor.
No going around it.
I don't think there's an interceptor in the game that can't easily be fitted to go faster than that.
And read the Stabber and Vagabond's descriptions.
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Reem Fairchild
Minmatar Republic University
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Posted - 2007.10.29 08:08:00 -
[3]
Originally by: Sheriff Jones
Originally by: Reem Fairchild And read the Stabber and Vagabond's descriptions.
First you're assuming i haven't, second, descriptions mean basically nothing. Read half the Amarr ship descriptions.
But...
They're meant to go fast. Their description says so, and their stats make it possible.
I think it's funny that you think 6,6 km/s is faster than an interceptor. 6.6 km/s is on the slow side for many interceptors. The Claw can do 7.7 km/s without rigs, implants or faction equipment of any kind. Just a simple tech 2 fit.
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Reem Fairchild
Minmatar Republic University
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Posted - 2007.10.29 08:11:00 -
[4]
Originally by: Banana Torres
Originally by: Reem Fairchild He is nearly immune to missiles while going at that speed (the painters don't help in this case, but they would help for turrets). At the same time, his guns can't really hit anything either while going at that speed.
Yes, you are correct.
But also very wrong. Cause of course I don't fit guns, I fit missiles.
It has a whopping 2 launcher slots. Good luck killing anything with that.
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Reem Fairchild
Minmatar Republic University
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Posted - 2007.10.29 08:20:00 -
[5]
Originally by: Sheriff Jones
Originally by: Reem Fairchild They're meant to go fast. Their description says so, and their stats make it possible.
I think it's funny that you think 6,6 km/s is faster than an interceptor. 6.6 km/s is on the slow side for many interceptors. The Claw can do 7.7 km/s without rigs, implants or faction equipment of any kind. Just a simple tech 2 fit.
Assume assume assume, no read, that's the way to troll. Good job!
Like i said, the description means nothing. Read the amarr descriptions and then come back here and say all those ships are just as described.
I didn't say "them are fasterz!" or that interceptors can't outrun them, i said it's ridiculous that they go the same speed. OR IN SIMILAR speeds.
A cruiser, flying at 6.6km/s, is ridiculous. TO ME.
I think you're projecting with the trolling commment.
Ok, whatever you say. Descriptions are meaningless. Look at it's bonuses, mass, base speed and number of low slots, and then tell me it's not intended to be fast by design (on CCP's part). A Vagabond is not a normal cruiser.
You should worry more about the seriously fast Vagabonds out there. The ones that can do 12+ km/s. 
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Reem Fairchild
Minmatar Republic University
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Posted - 2007.10.29 08:40:00 -
[6]
Originally by: Zana Kito
Originally by: Reem Fairchild
I think you're projecting with the trolling commment.
Ok, whatever you say. Descriptions are meaningless. Look at it's bonuses, mass, base speed and number of low slots, and then tell me it's not intended to be fast by design (on CCP's part). A Vagabond is not a normal cruiser.
You should worry more about the seriously fast Vagabonds out there. The ones that can do 12+ km/s. 
Oh it IS fast by design.
But that was before rigs and snake implants multiplied all the default stats. Multiplications = possibility for insane numbers to happen.
(And there's also boosters, gang bonuses and so on...)
But the latest big adjustment to speed mods and how speed works in general came this spring when we already had all of that.
I'll agree that the 10+ km/s Vagabonds and the 20+ km/s interceptors (I think the record is in the 50s with boosters, gang bonuses, a Claymore nearby, overheating, etc. ...) are out of bounds. But 6-7 km/s on a Vagabond is hardly that bad if you have an expensive fit or implants.
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